The Navigation and Traversal section of the accessibility menu allows players to customize how easily their character can move about the game, offering options for unlimited underwater breathing, automatic jumping, and more.Īll Navigation and Traversal settings Setting Decreasing this value makes the field of view narrowerĮnables screen effects that indicate player statusĭisplays a persistent reticle in the center of the screen, hidden during cinematics and while aiming Increasing this value makes the field of view wider. Decreasing this value moves the camera closer to the playerĪdjust the field of view of the 3rd person camera. Increasing this value moves the camera further from the player. The Motion Sickness section of the accessibility menu allows players to control the intensity of The Last of Us Part 1’s camera, as well as adjust the game’s field of viewĪdjust the intensity of the motion blur effectĪdjust the distance of the 3rd person camera. When set to Auto, this feature is automatically enabled when a non-English text language is selected or if screen reader is enabled Double tap again to exitĮnables Triangle translation prompts for in-world text. Use the touchpad to move magnifier over different areas of the screen. Holding the second tap will slowly increase the zoom, locking the zoom level on release. Lightly double tap the touchpad to quickly toggle zoom. When enabled, use the touchpad to toggle high contrast display Mutes environment colors and adds distinct contrast coloring to allies, enemies, items, and interactive objects. The Magnification and Visual Aids section of The Last of Us Part 1’s accessibility menu includes customizations for the HUD, as well as options for colorblind players.Īll Magnification and Visual Aid settings SettingĬhanges the color of text and HUD elementsĬhanges the color palette of HUD accents: Highlight Colors, Danger Colors, Breath Colors No Chords: Removes inputs that require pressing multiple buttons simultaneously Fewer Inputs: Limits the number of inputs per sequence. Modifies the inputs required to succeed in a particular minigame in Left Behind. Modifies the time limit for a particular minigame in Left Behind Comes with adjustable Arc-Throw Lock-On StrengthĪutomatically swap to another holstered weapon when you run out of ammoĪutomatically picks up nearby ammo and ingredients Use Right Stick to directly target the enemy instead. In stealth, bricks and bottles lock-on slightly away from enemies to facilitate distractions. Comes with adjustable Lock-On strengthĪutomatically lock-on to enemy targets when L2 aiming a throwable. If set to Auto-Target, you will lock onto the next enemy automatically even if they're off screen. Use Right Stick to target the head or legs. Targets the center of the enemy's body by default. Designed for players who are new to action games or have difficulty using Left Stick and Right Stick simultaneouslyĪutomatically lock-on to enemy targets when aiming. Select Horizontal or Vertical to limit assistance to that axis. Briefly hold R1 again to stop listeningĪutomatically reorients the camera in the direction of your movement. Taps: Tap R2 while aiming to automatically draw the arrow back and tap again to fireĬhange the input method for listen mode. Hold: Hold R2 while aiming to draw the arrow back and release to fire. Toggle: Hold Square to enter backpack weapon swapping and tap to exitĬhange the input method for firing the bow. Hold: Hold Square to enter backpack weapon swapping and release to exit. Toggle: Tap X to start crafting and tap to cancelĬhange the input method for swapping weapons in your holsters. Hold: Hold X to start crafting and release to cancel. Briefly hold L1 again to stop sprintingĬhange the input method for crafting and upgrading. Toggle: Briefly hold L1 to start sprinting. Press L2 again to stop aimingĬhange the input method for sprinting. Hold: Hold square to melee comboĬhange the input method for aiming. Tap: Press square repeatedly to melee combo. Hold: Hold the button to progressĬhange the input method for performing a melee combo. Tap: Press the button repeatedly to progress. This will disable Shoulder Swap since it is mapped to Square while aimingĬhange the input method for repeated button press prompts. Hold: Hold Triangle to progressĪllows the player to melee with Square while aiming. Left Stick: Rotate left stick counter-clockwise to progress. Recommended for players who are blind or have low vision and are using Navigation Assistance to orient themselvesĬhange input for hand wheel interactions. Camera: Movement up/down ladders with left stick is relative to the camera's orientation. Character: Movement up/down ladders with left stick is relative to the player's orientation. Change the directional input for movement on ladders.
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